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I buy all my games used, so unless the game companies save so much on manufacturing that they can sell the downloads for $10, this would suck a whole lot. Of course, that's the whole point - companies have been griping for quite a while about the money GameStop's been raking in from used games (of which they get no share), so it would make perfect sense from their end to try to eliminate the used game market altogether. I just hope it doesn't happen.
Oh, and your idea of Microsoft giving you reusable credits for deleting a game permanently? That's cute, but what on earth would make you think they would do that? It's not done for music now, and they would have absolutely nothing to gain from it.
The other thing is that the music industry didn't choose to go digital but was forced to after people had already been copying and downloading for a few years. Games are not as easy to copy or download illegally (yet), so the game industry has less to fear from that end.
Also, a good deal of people borrow games from their friends - something that would be impossible under a fully digital system. Maybe other gamers wouldn't mind giving up the ability to do such a basic thing, but I certainly would. Plus, I just like having the boxes line up nicely on my shelf.
Excellent point! Thank you for taking the time to comment. --Joe Hutsko
Most serious gamers play a title 24/7 for about 7 weeks. So any game is only worth, on average, about 7 weeks worth of purchase price. As far as storage is concerned you can plug some USB drives in. I saw one yesterday that was a 1TB logical array single volume. A terabyte should do you.
The files sizes are too large and the disk space too small.
Plus, how long would it take to download such a large game?
If my Xbox dies would I be reimbursed for all the games I bought and downloaded or would I have to buy them all over again?
I think it'd be best to stick with the downloads as being add-on content as opposed to entire games.
I just don't see the advantage at this point.
Hey, chris49068. Thanks for the comment. On Live, what you own is yours to re-download even if you delete it or suffer a system crash, as pointed out in the interview. As for how long it takes, probably less time than getting into the car, driving to the mall, making a purchase, and coming home to pop in the disc (performance and mileage may vary). Thanks again for taking the time to comment. --Joe Hutsko
The trouble with downloading large files is that for some people it will be fast and others slow.
I can already envision trying to download Halo 5 and seeing the download time remaining pop up as 22hrs 47min...calling Comcast and having them explain that they don't see any problems on their end, there must be a lot of network traffic, etc, etc. And then (God forbid) what if at the end of a 22hr download I get some kind of error msg saying something cryptic like "File corrupted!) calling Xbox support and hearing them suggest that maybe I should just re-download the file again and see if that fixes it.
I think speed is the only thing holding me back from this idea.
If I could download it pretty quick, I think I'd be all for game downloads.
It is to laugh.
A reporter who actually interviews people and reports instead of regurgitating press releases. What a concept. Welcome.