Thursday, January 29, 2009 12:00 AM
One of the barriers to big studios developing big name titles for the iPhone and iPod Touch has been pricing. The kind of investment that goes into making blockbuster titles requires a pricing scheme that the App Store probably couldn’t currently support. Users are now used to the extremely low prices most of the apps are offered at, and games tend not to do well if priced over $9.99, and even then most developers cut the price to around $5.99 a few weeks after its release.
Darrell Etherington